Pytheas the Prospector
For my school project, I took the plunge and modelled, rigged and animated my first humanoid character!
More information coming soon!
Highlights
- Used Perforce and its tools for version control
- Modelled using real life human reference images
- Retopology performed in Autodesk Maya 2023
- Baking and PBR texturing done in Marmoset Toolbag 4
- Body and facial skeleton built in Maya
- Skinning done in Maya using ngSkinTools
- Rig generated and built in Cascadeur
- Animated in Cascadeur
- Animations consolidated and export via custom Python script for Maya