Unreleased Tatsu Works Game
A fantasy life-sim cosy gacha RPG with cute creatures, interesting companions and a world to explore!
I first joined Tatsu Works as a Software Engineer Intern during my final year of university. I was then converted to do full-time work as a Junior Software Engineer, working on various tasks needed in pursuit of developing this open-world RPG. While it may not have made it all the way to release, here are some of my key work highlights, in no particular order:
Technical Art
- Water Shader R&D
- 3D Model Validation Tool
- Map Scene Validation Tool
Editor Tooling
- Tool Window framework using UI Toolkit
- Quest Data Editor
- Combat Skill Data Editor
- VFX Data Editor
- Google Sheet Data Importer
DevOps
- CI/CD build setup using JetBrains TeamCity
- Apple iOS App Store build upload automation
- Daily and Bi-Weekly build monitoring
User Interface (UI)
- Game UI system refactor
- Inventory UI
- House System UI
- House Furniture UI
Gameplay
- Combat Gacha Character Skills
- House Room and Furniture System
- House Combat Skill System
Others
- Google Firebase Analytics integration
- Game data database refactor
- Large-scale code clean-up and optimisation