Maya: Mineways to Renderman Converter Script

Maya Python script to convert Mineways-generated Phong shaders into PxrSurface shaders for use with Renderman.


View it on GitHub!

I made my first Python script for Autodesk Maya 2019, and it helped me automate a very simple but very tedious task: Taking the exported 3D model from the Mineways app, and making every single block’s material assignment into a Renderman-compatible PxrSurface variant.

Since then, it’s provided me with a lot of time savings when making Minecraft scenes, considering that every block type had its own material to set up. It has also been featured on the Mineways website as well!